Posts Tagged:App Store

rfp-robotRFP ROBOT: Website Request for Proposal Generator

The time has come for a new website (or website redesign), which means you need to write a website request for proposal or web RFP. A Google search produces a few examples, but they vary wildly and don’t seem to speak really to your goals for developing or redesigning a new website. You need to write a website RFP that will clearly articulate your needs and generate responses from the best website designers and developers out there. But how?

Have no fear, RFP Robot is here. He will walk you through a step-by-step process to help you work through the details of your project and create a PDF formatted website design RFP that will provide the information vendors need to write an accurate bid. RFP Robot will tell you what info you should include, point out pitfalls, and give examples.


Probably a Good Thing

There is one area of technology that I have very little experience with and that’s AR/VR. It was only recently that I purchased one of the Google Cardboard headsets! This area of technology is fascinating though and the recent iOS update and the growing number of AR apps in the App Store is fun to play with. Just messing around. This is one area of technology that I’m entirely behind the curve on and I think I’m okay with that. I’ve never even put on an Oculus rig yet and although I’ve seen YouTube videos of people’s experiences… it doesn’t excite me to go out and try it. At some point I will and then I’m sure I’ll write something about it. But, for now, I don’t mind observing and watching other people get deeply engaged with it. I’m okay with that. Sometimes being an observer is exactly what you’re…

Read More →

What’s new in Basecamp 3.5.4 for iOS

🍂 Fall is here, there’s a new version of iOS, and with it comes a new release to Basecamp for iPhone and iPad. It’s available in the App Store today. Here’s a brief look at what’s new:Quick jumpQuick jump is one of our favorite new things in Basecamp this year and we’re excited to bring it to iOS. It works exactly like the desktop version, especially on iPads with a keyboard attached (either 3rd party keyboards or iPad Pro with the Smart Keyboard). Command + J to start. Arrow up/down. Enter to select. Type to filter. It’s just the same.Quick jump to projects, people, or recently visited items.It’s also available on as an experimental feature on iPhone. That’s an atypical approach for us so let me explain. As of today you can quick jump by swiping from the top edge of your iOS device with two fingers. It works pretty well but the…

Read More →

Look elsewhere

Don’t stare at your industry. Look in the opposite direction.Have you noticed that Instagram has been looking more and more like Snapchat lately (of course you have)? When companies compete, they tend to borrow from each other. It’s one big, paranoid loop.In software, people often turn to Apple for design inspiration. It makes sense — the company is wildly successful, it defines trends, and it pushes envelopes. But copying Apple doesn’t make you a trendsetter or a rule breaker. It makes you a follower. When everyone mimics Apple, everything tends to look the same. Apple’s clean and simple aesthetic is Apple’s — it’s not yours.So here’s my advice: Look outward. Turn away from your industry and venture beyond the business world for inspiration. If you’re about to make software, instead of checking out the Top 10 apps in the App Store, try looking through a book on architecture.Better yet, find a building that moves you and…

Read More →

Hybrid development is how we give our teams of three superpowers

We just launched a major revamp of the schedule in Basecamp 3. New calendar grid, new day drill-down, new navigation across months. It’s a big change, and we rolled it out simultaneously across five platforms: Web, Windows Desktop, OS X Desktop, iOS, and Android.Three people did the work in less than six weeks.Not because they worked 120 hour weeks. Not because they’re polymath geniuses. Not because they outsourced the work to offshore programming farms.Three people launched a major new feature across five platforms in six weeks because of their hybrid-development superpowers. Powers derived from using basic web technologies, Rails, Turbolinks, and the Majestic Monolith.These six weeks included all sorts of experimentation, back-and-forth, and trade-offs. It was both research and development. A flexible, fluid spec that we honed as we went along.Can you even imagine trying to do coordinate five different native teams covering all those platforms simultaneously? Or how many people it would…

Read More →

Highrise 3.0 for iOS

For an app that’s been around since 2007, two iterations of its iOS app seems a bit on the light side. We agree. So today we have not just one announcement, but two:Highrise 3.0 for the iPhone is now available to everyone.It has the basics from before. Stay up to date on your team’s activity. Easily search your leads and quickly call, text, or get directions. Plan your day with tasks and follow-ups.And it has some important new features.Search leads by tag. View tags on contacts. See upcoming tasks when viewing a lead.Scroll through all of your tasks. Whether you have 2 or thousands of overdue or upcoming tasks… though we still can’t help you get them done. :)And more… like the ability to enter custom fields and choose from predefined values, dial incorrectly formatted international phone numbers, emoji, saved recent searches.Alas, it doesn’t have everything for everyone yet. Some will notice it…

Read More →

Crash Course: VR Design for N00bs

We have a tradition at Viget of experimenting with our own ideas, independent of client work. But, honestly, it’s been too long since we built something pointless. Today, we’re debuting our latest experiment in virtual reality—a WebVR adaptation of the classic circuit-board puzzle Lights Out. It’s a one-player game, with the objective of turning all the “lights” in the grid off. Sure, the final product is neat, but how did we get there? Jumping into the VR metaverse is overwhelming. I was disappointed to find there are tons of libraries for developers—but very few centralized resources for designers. As creatives, we pride ourselves on our ability to apply design thinking to everything. So, where are all the thought leaders in VR design? There’s little to no consensus around even the most basic design standards—like typography or accessibility. Basically, VR design is a wild west free-for-all. However, instead of seeing this as…

Read More →

Someone Who Finishes

This is neat little tidbit of news (although it feels “big” for me, personally): Both MNML App and Desk App are featured in the Apps for Writers category in the Mac App Store. And, as far as I know, I believe I’m the only one to have two apps simultaneously featured in a perennial category like this: Apps for Writers! I haven’t done any serious research about that possible fact so I’m probably wayyyyyy off, but regardless I am very grateful and humbled that they would put both of my indie projects in an area that has some very nice visibility. But I want to talk about something else. I want to talk about a creative dilemma. I want to talk about starting and finishing. You see, both MNML and Desk were and have been serious labors of love, as they say. My brother asked me the other day what I thought the total amount…

Read More →

What’s new in Basecamp for iOS

Basecamp 3.5.1 is now available in the App Store. If you’re already a pro with Basecamp on your iPhone and iPad, you’re going to love this release. If you haven’t tried it yet, now is a great time to start taking advantage of these new time-saving features. While you’re installing the latest update, read this quick look at what’s new…Swipe for your next unreadWhen you’ve got a bunch of unreads on Hey! and you’re cranking through them, it can feel like a chore to tap an unread, read it, then go back and tap the next one. Now you can simply tap an unread and when you’re done reading it, swipe-left to go to the next one! Repeat until you’re done. Here’s how it looks:1. Tap an unread, 2. Tap OK, 3. Swipe-left to load the next one!Search inside BasecampYou probably already know you can swipe-down or swipe-left from the Home screen on your iOS…

Read More →

A Year’s Work

Much of my life can be measured by domain registration dates and renewals. If that hits too close to home… well… then you know what I’m talking about. So much of my life has been on the internet… building things and creating and viewing and consuming and it’s been the former that’s been a huge part of how I give and extract value. It’s how I’ve financed a growing family and the many adventures that I’ve had professionally through many, many geographical moves. It’s how I’ve gotten a lot of pleasure in and out of life and I think I’m only getting started. And I’m reminded of all of this when I get emails in my inbox about the domains and registrations that I’ve made along the way, some of which I continue to keep and some I let go of. Domain Renewal A year or so I decided to put together MNML…

Read More →

Google Assistant is Now Going Head to Head with Siri on iOS by @MattGSouthern

Google has officially launched Google Assistant as a standalone app in the iOS app store.The post Google Assistant is Now Going Head to Head with Siri on iOS by @MattGSouthern appeared first on Search Engine Journal. Source: https://www.searchenginejournal.com/feed/

New in Basecamp 3 for iOS 3.4.1

You know that with the Android app getting updated so recently, that an update to the iOS app was not far behind. In fact, the iOS team (Jason Z, Tara, Dylan and Zach) launched the latest version last week! It’s got a sweet set of new features I’m excited to share with you.Hey! Who Moved My Pings?In previous versions of the app, Pings were a little harder to find and challenging to start. Now Pings are smartly located in the Hey section, right at the top. You’ll see a row of avatars for your most recent pings. You can quickly start a new one or swipe through previous Pings.You can also quick swipe on items in the Hey menu to mark them as read:Docs and Files List ViewThe team also added a list view for Docs & Files, with new file icons, smoother re-ordering, tap to preview images, and swipe to move and archive.https://medium.com/media/db8b86ef6deee8f9f11c7f1acb5ea7e6/hrefThese updates, along…

Read More →

👋🏼 Teeny Tokyo

I shared recently the release of MNML App which has had the good fortune of being Featured in the Mac App Store, which, of course, is fantastic. But I also shared in that post that I’ve been in the process of focusing my efforts and time into just a few things now… and when I mean “a few” I’m being quite literal. Right now my life is centered around my family and my startup. There’s this vlogging project that I’m working on as well but thankfully I’ve managed to create a daily workflow that has reduced the total number of hours per day to just a few, if not less than an hour total. What I’ve done, essentially, is reduce my own personal expectations of myself which has psychologically reduced the anxiety and stress around this personal creative project and allowed me to just execute against original goal: Produce one video a day. It…

Read More →

MNML: Featured Worldwide

Yesterday I quietly launched MNML App to the Mac App Store and it was featured in the main carousel worldwide! Check it out: Honored and humbled! And yesterday on the vlog I captured some visceral and candid thoughts about this app and where it sits in the changing seasons of my personal and professional life: You see, this is how I’m built. I go in and out of seasons where I have a lot going on, project-wise, and then I pare back down to only one singular focus. Ready for sale! Right now, I’m ending a creative season of building many different things and have decided to focus all my professional time and energy in my exciting new venture, Pinpoint. Obviously, I’d love to have you follow along there and I’ve been spending a lot of time talking about it (daily) on my vlog… so, you should subscribe. If anything, it’s just a…

Read More →

mnml app: Almost Done

Just a few missing (but important) pieces to put together before this one will be done and shipped and out in the wild. MNML builds (so far) It’s been along time coming for mnml app and it’s taken nearly a year to get from the initial concept to something that will ultimately land in the hands of writers and publishers who love Medium.com. To be honest, version 1.0 would have shipped a lot sooner if life hadn’t gotten completely in the way. Not bad things, of course… just many other things that have taken up the very limited time that I have to put things together. Waiting for me to finish… But, very soon, mnml will sit besides Desk in its rightful place in the Mac App Store and it’ll be exciting to see other folks finally be able to use it. And, of course, I’m excited to start getting a little…

Read More →

A Few Thoughts on Indie Projects

I’ve spoken on the topic of “indie projects” quite a few times on the blog but I’ve never done it via the vlog and so yesterday I thought I’d capture a few candid thoughts. I mention mnml app (releasing soon) and Desk App (v3.1 was released recently)! This is also the longest vlog that I’ve ever put together, coming in north of 22 minutes. Yikes. You can read a few of my other thoughts here: On Being an Indie Developer The Indie Developer and the Mac App Store What Type of Apps Do Indie Devs Work On? Indie Apps and Inspiration Career Development as an Indie Developer Indie-Serious…? Full Indie? The Part-Time Indie…? Building an Indie App is Work The post A Few Thoughts on Indie Projects appeared first on John Saddington. Source: https://john.do/

Desk App v3.1

Yup, after a bit of a delay, v3.1 of Desk App has gotten through the App Store Review process and should be available to update worldwide. What’s neat is that the entire review process, from submission to approval, took less than 24 hours. Unbelievable speed considering the previous time required. Most excellent! Fast turn-around! This update brings a few needed changes and fixes from the original v3.0 release: Left panel was having some issues. Thanks to everyone who identified the issues and submitted tickets! Publishing and Quick Publish was having some problems for some folks. That sucks, obviously, because this is what the app was meant to do! Should be fixed. Text Editor was having some issues with tables, images, Markdown, WYSIWYG conversion, shortcuts, and even editor view configs… essentially there was a lot that was broken (but not for everyone) but just took a lot longer to track down than I had…

Read More →

Lead Generation with Instagram—The Definitive Guide

When you’ve mastered lead generation on Facebook, it feels like you’re firing on all cylinders. You have eBooks, free tools, surveys, all types of lead magnets going out. You have traffic and conversions coming in. Everything is going great — your lead generation is better than ever before. Then you turn to Instagram, and everything works a little differently. Suddenly, you can’t push your great new eBook anymore. Instagram is a visual platform, and your text-heavy copy looks clumsy and out of place. Although you want to use Instagram as another lead generation tool, you can’t immediately transfer your Facebook success onto this new platform — until now. We’ll go through the basics of lead generation on Instagram—all the formal and informal ways you can nudge potential customers from Instagram to your product—and offer some tips to get you started. What Is Lead Generation and Why Should I Bother? Lead…

Read More →

How to Bring Digital to a Physical Facility in 4 Steps

On the go? Listen to the podcast discussion here: Digital and physical integration is red hot right now, most notably from Amazon’s announcement of their flagship Amazon Go digital grocery store concept. For the organizations that want to do something similar — introduce a digital component or interface to their physical space — how do you do it? This is the question we’re going to address below. It’s important to note that designing for a physical space is different from designing websites and mobile apps. A lot of the rules in digital don’t address the nuances involved when designing for specific physical spaces. As you’ll learn from the story below, it starts with user research, which allows you to design software to best fit your physical space. Below, we walk through four phases of research, prototyping, interviews, and data collection. What’s the story? The venerable 300-acre Bronx Zoo was having issues…

Read More →

Why You Need To Use Facebook’s New Dynamic Mobile Install Ads Right Now

Even after all the giving of the holiday season is over, there are still consumers on the hunt for new things to buy. Maybe they have cash or gift cards that they’re itching to spend, or maybe they’re trying to give themselves the gifts they didn’t get. After all, who hasn’t hit the post-holiday sales? Maybe they have cash or gift cards that they’re itching to spend, or maybe they’re trying to give themselves the gifts they didn’t get. After all, who hasn’t hit the post-holiday sales? But the must lucrative of all these customers might be the people that received new gadgets as gifts — smart watches, phones, tablets — and they’re looking to fill their blank slate with all their new favorite apps. If you’ve developed an app, you need to be reaching these customers. Their pockets are open and they’re excited about trying new things on their…

Read More →

Back to Top